The squad revises their plan. Realising that the Portal may contain valuable intelligence to stem the creation of these artifacts, they opt to try and retrieve it intact. Unfortunatly, as they plan, security is intensified…
OPFOR: 3x Ghost Rangers
2x Skeletal sorcerers
4x Skeletal guards
2x Zombie Squads (6 per squad).
The Plan is set into motion, Hathril setting off at a fly to pick up the paopers from the Kwellen’s desk, navigating his way between blight plants. As he does this, the rockfall is engineered, taking the skeletons by surprised and pulverizing one of the skeletal sorcerers. The other sorcerer hastily charges the gate while the bodyguards try to find and engage the source of the disturbance.
Melanath leapt onto the portal while Alva began firing at the skeleton sorcerer, managing to knock off it’s skull, even as one of the ghostly rangers tries to catch her gaze with it’s own tortured eyes. She manages to shake off the feelings of horror and dodge its arrow.
Soleas followed suit to Melanath, leaping to the ground below with Saris grace to challenge the bodyguards below. Nathanew uses his elemental abilities to stoke fire within Melanath and Soleas, driving them into a raging state. Sol, enraged, attempts to attack the gate, fails, and turns her attention to the skeletons who attempted to attack her.
Hrsag cast searing light at the approaching Zombie mobs, blasting a few back into the hell form whence they came, even as poorly aimed arrows flew through the air.
Melanath begins to prepare the Gate for Hoisting, wrapping a rope around it and tossing it up sto the teammates waiting above. The skeletons advance and threaten Soleas, though they barely injure the monk. Alva’s arrows, unlike those of the Ghostly Rangers, strike true, seriously injuring them.
Hathril, havign taken the papers, decides to have some fun and proceeds to begina long stroing of stealing bows from the ghostly rangers. He manages to steal the first one, and resist t ghosts tortured stare, and steals a second one from a ghost who suddenly goes incorporeal and drops thebow.
Melanath backed up Soleas, who soon found herself surrounded by scimitar-wielding skeletons, damaging one of them with his magical blade. Suddenly, the gate discharged an electircal blast, which which both Melananth and Soleas managed to dodge, barely scorching their tails with the arcing electricity.
Soleas was doing fairly poorly against the surprisngly agile skeletons, so Nathanew threw afire spell at the approaching Zombies to buy time, charring many of them to ashes. Melanath joins in with his own firey breath as Hrsag begins an attempt to pull up the gate, doing poorly.
The remaining skeletons split up and attack both mel and sol. One attempts to make a jump attack and is decapitated by the dragon’s swift reaction. The Skeleton’s counter registers as barely a scratch on the dragon. Sol, seeing the approaching zombie hoard, makes an attack, misses and joins Melanath on the top of the portal.
Nathanew casts a carefully sculpted wall of fire to protect Soleas and Melanath from the encroaching undead as the portal finally begins to be dragged up.
As the portal rises, Melanath kicks the skeleton menacing him into the fire and to it’s doom with a mighty kick.
The last ranger takes its shot, striking the dragon in the shoulder smartly as the bow-thief approached. And the final skeletons and zombies continue trying to attack mel and Sol. Alva’s arrows soon end the final skeleton, leaving only the ineffectual masses of zombified animated flesh to paw at the increasingly distant dragon and Saris.
Hathril begins a tug of war for the final bow on the field, as this ghost seems more determined to kep it than the others, as the others begin a more desperate series of tugging at the rope attached to the portal.
As Hathril manages to snatch his last trophy, the gate itself seemed to panic, sending out a swarm of of necroflies, which were then burned by Nathanew’s Burning Hands spell as he shouted “Burn Bitches”in fiendish. The gate’s conncection to the blight below soon broke, rendering it magical but harmless.
As they do so, the Kwellen general with the Necromancer who controls him returns, surverying the scene of destruction.
The Kwellen is engraged, more so when the battle-roars of the Parsinia militia meet his ears. As he sets down his necromancer and flies off to deal with them, the necromancer laughs, a laugh that echoed in the party’s mind.
“Go ahead and take it” she said, as she sent a spell towards them, a spell that engulfed the gate and left it nothing more than cold, heavy crystal and stone, “It is useless now.” and then laughed, a hideous mental laugh that let the party know that their dealings with her… were far from over.
Wasting no time, the party then ran like hell back to Parsinia, where they were informed of immediate orders to speak to Lady Kendra, and of complications in the Nissian Agnartaki’s condition. After stabilizing her, they agree to take her to kion.
Although they must go to Kion with all haste, they found that, alas, the Parsinia Teleporter gate was no longer in operation.
They will have to walk.