Age of the Dragon (60,000 BR - 10,000 BR)
The Age of the Dragon is characterised by further development of the Living Races, and the beginnings of interactions between them. The first racial conflicts begin to occur during this age, as well as the establishment of most of the defined borders recognised today.
During this age the Living Races begin to embrace civilisation. Previously, most led a nomadic or hunter/gatherer existence. Dragons and Satyr rise to prominence during this age; early to establish civilisations, they are quick to take advantage of the growing races around them.
Recorded here also is the first organised use of magic.
Circa 60,000 BR: Satyr begin constructing ships, with which to better travel in the wild and often hostile environment. They begin to form settlements along the southern coast of Dalimond Penninsula.
Circa 59,000 BR: The first Adventurers leave their homes around this time, forsaking racial and familial ties in the search for riches and reknown.
Circa 58,000 BR: Domestication of goats and cattle by Humans. Their migration halted by the Dwarves, they instead being an annual cycle of migration across the Tazoon plains, driving their herds. Gnomes begin investigating steam power and further their knowledge of magic and technology. They become more isolated, their only contact with other races being with the dwarves, who provide high-quality components in trade for assistance.
Circa 55,000 BR: Elves encounter Satyr near the Selen forests. Though initially hostile towards the strange goat-men, the two cultures quickly develop a rapport; Elves trading exotic meats for the Satyr’s alcohol. Elves introduce the Satyr to the Dryads.
53500 BR: Dragon explorers from Dralk chart the Dalimond Penninsula, encountering Satyr colonists. They also encounter more humans of different stock and attempt to communicate with them, hoping to trade. Their plans hit a snag when the Humans begin worshiping the Dragons as gods.
53450 BR: Second Recorded instance of the mysterious Vielo by human tribes, dwarven, and dragon explorers. These strange ‘humans’ bring strange substances and tools, some obviously of mortal make but others of strange and wonderful make, which they trade for other items, including dragon scales, food, and jewels. They soon resume wandering and vanish from the Records for a time.
53,020 BR: Dragons colonise the Isle of Draak. Satyr colonists are already present but quickly abandon their settlement, moving to the isle of Dikiaina.
Circa 52,500 BR: Dryad, Satyr and Elves meet in Palymrya. Finding a common kinship in love of life and nature, the three races agree to an exchange of culture. The Dryads teach the others about the natural world and introduce them to magic, where the Satyr teach the others the use of stone in construction. The Elves offer their services to both as hunters and labour. The Takai are introduced by their Dryad friends to the Satyr and Elves and offer their services as teachers in return for learning Warfare.
52000 BR: the Takai take what they have learned of swordmaking to make their trademark Katanas. They use these along with their newly developed martial art of ceremonial and meditative swordsmanship.
52,000-50,000 BR: As more and more exploration and research takes place, Draconic encounters with Humans increase in frequency. In a short time the Dragons have acquired themselves a small but fanatically devoted following. Many tribes move to the Tazoon plains, following the flight of their deities. Most dragons regard these strange hominids as little more than pets.
Circa 50,000 BR: The Elves derpart from Palymrya, striking out into the west with new knowledge and magics at their disposal. The reasons for their departure remain shrouded in mystery, but they are gifted with a powerfully enchanted tree by the Dryad. The Elves settle in the Selen region and build a small town.
46,570 BR: A Satyr envoy lands on the Draconic colony of Draak. Offering to trade in precious metals the creatures so desire, they in turn are enlightened to the ways of history keeping and record preservation.
Circa 46,500 BR: Elven settlements are built in the woods surrounding the Gulf of Selen. Named Feledan, the scattered assortment of buildings quickly grows into a large town. Trees are greatly incorporated into it’s planning
Circa 45,000 BR: Parties of Dwarven explorers discover vast deposits of hematite and magnatite in the regions surrounding the Tazoon plains. The potential of this new ore spreads quickly. One small problem; it is located deep inside Human territory. After millennia of skirmishing and warfare, the Dwarven craftsmen meet with Human tribal chieftains in peace. Eventually they reach an agreement. In return for knowledge of ore smelting, the Humans grant the Dwarves access to the newly discovered iron deposits.
Circa 44,000 BR: Interaction with humans leaves and impression on the Dwarves. They begin to elect leaders amongst their ranks. Eventually a successive monarchy is established.
Circa 43,930 BR: A strange dwarf is born to a noblewoman of the reigning dwarven monarchy who claims that the child is the son of Brobbet, their patron god. Upon confirmation by Istaran and Brobbetan clerics, the royal line is formed and gains legitimacy.
41430 BR: After tollerating human worshipers encroaching on their territory for generations, an enterprising young Dragon has the idea of recruiting a number of the more fanatic primates to guard her horde. Other dragons quickly copy her idea.
40,064 BR: Retired scholars from the Draconic colony of Draak (now more like a city) begin accepting hatchlings from noble families for tutelage. This quickly becomes quite a fad and makes the teachers very rich.
40,000 BR: By this time Draak is a thriving academy. Human slaves attend to every whim of their overlords.
39800 BR: Saris living on the shores of what will become present day Parsinia begin to experiment with stone as a building material. One in particular by the name of Galt has an exceptional knack for the art. Together with a group of like-minded misfits he founds the town of Nuthala, which will stand for millennia.
39750 BR: Approximate date of the founding of Kion by Galt the Saris. He dies shortly after of natural causes. Gnomes begin experimenting with electricity.
37,000 BR: For decades the Satyr Confederation has been trading with inhabitants of Aradoth. Exploring unknown stretches of water, enterprising explorers discover the isle of Elenath. They make a fortune trading the rare metals found there and on surrounding isles to the Dwarves and Humans.
Circa 36,000 BR: Copying the examples of their Satyr trading partners, Dwarves begin to establish permenant settlements. The Dwarves have always used old mining tunnels on as temporary shelter when moving between camps, but now begin to dig habitable delvings.
34,100 BR: Dragons establish settlements for their Human servants. By now the Humans greatly outnumber their Draconic overlords and are the cause of some concern for Dragons who have noticed their capricious tendencies. Military minded Dragons use discipline and introduce them to the arts of organised warfare and send them into battle against the Half-Giants.
Circa 34,000 BR: The Sslik are first recorded by the Elves moving out of the swamps east of Selen. Being the frequent targets of Dragon raids, they attack the lizard-men without mercy, driving them north. As they do so, they also encounter Dwarves felling trees for their new home at the far reach of their forest and slaughter them. The Dwarves retaliate. Generations of warfare begin.
33,500 BR: At the behest of their masters, vast armies of trained Humans wielding crystalline weapons and clad in Dragon-scale armour have all but destroyed the Half-Giants of Aradoth. In desperation the Half-Giants retreat north back to their homeland of Trandlar.
33,000 BR: Without a foe to fight, the Dragon’s slave army has become restless and zealously strikes out at anything not themselves or Draconic, causing problems with the Gnomes and Satyr, who each begin serious (if temporary for the gnomes) development of offensive technology. Getting sick of having to diffuse diplomatic disasters, the Dragons forcibly settle them in the Tazoon Plains, displacing the natives. The Humans found the town of Dryart, and declare the formation of the Kingdom of Barasavus.
32,700 BR: Wars betwen Dwarves and Elves continue without abatement. Elven archers simply cannot attack with enough power to drive off the armed and armoured Dwarves with bows alone, but neither can the Dwarves navigate the deep forests safely. Things only get bloodier when the Sslik try to pass through Dwarven lands and become targets for both sides in the crossfire.
30,000 BR: Satyr explorers circumnavicating Aradoth encounter the Half-Giants and teach them the arts of long-distance navigation. The war in Feledan ends abruptly when plagues strike both sides, leaving none strong enough to fight.
29,500 BR: Founding of Aughundell. The plateaus that would later become Rachival are colonised by the Gnomes.
27,000 BR: Barasavus hires Saris architects to build its empire. Though many nomadic Human tribes remain, gradually the race begins to settle the Tazoon plains. It is around this time that Agriculture is invented by Humans, allowing the few permenant settlements in the world to grow beyond towns an villages.
26,070 BR: Founding of Rachival by a particuarly crazed group of Gnomish alchemists. Mellohndar is constructed by Humans and quickly becomes the capital of the Barasvian Empire. Many Dragons also come to live here, having developed a fondness for their servants.
26,000 BR: The tyrant Nazderon is trained in the magical arts by a Dragon mage to better rule the rapidly expanding Barasvian Empire. He misuses his power to the detriment of all.
25,000 BR: Half-Giants begin exploring the western coast of Aradoth, encountering the Saris. Skirmishes ensue, with the Saris coming off worse. Looted goods fetch a high price from the Satyr and Humans, and so raids on the cat-folk become a common occourance. Dragons develop the Khutit form for those occasions where their lofty stations in the Barasvian Empire require them to interact with non-humans.
24,900 BR: Founding of Duskhold.
23,000 BR: Feledan is attacked from the sea by Half-Giants and burned to the ground. Sporadic wars between Barasavus and the remaining nomadic humans occour during this time. The Nomads range further and further from the Tazoon Plains.
22,000 BR: Sslik trying to pass into Dalimond Penninsula are viciously attacked by Elves. They also encounter Humans, but are mistaken for Dragons in their shifted form and avoided.
21,920 BR: Feledan is again razed to the ground. When next it is rebuilt, it is surrounded by high walls. Elves begin training with the use of spears and employ Human merchants to produce metal arms and armour, learning the arts for themselves in the process. Gnomes experiment further with steam power, discovering new fusions between their technology and their magic, creating unique schools and applications of magic.
21,800 BR: Founding of Old Oaks.
20,700 BR: Feledan is again attacked, but this time the Half-Giants are driven off. 10 years later, a second force arrives- to trade this time. The most valuable item from their haul is a Saris female taken during a passing raid of Kion.
20,500 BR: Slave raids on Kion intensify over the next two centuries, and the city is sacked on a regular basis. Despite fierce resistance, the Saris are no match for the Half-Giants 1 on 1 and lack weapons with which to defend themselves. They begin to develop unarmed combat doctrines to compensate.
20,130 BR: Founding of the Kingdom of Morathavan by Human and Dwarven outcasts.
20,000 BR: Saris monks trained in unarmed combat are now able to routinely drive off the raiders, but attempts persist; the Elves pay highly for Saris slaves. Saris hire Barasvian mercenaries to attack Trandelar and burn the settlement of Ahora’s Leap in retaliation. The Saris reward them with gold and the mercenaries retire to Dalimond Peninsula, founding the town of Dalimond.
19,800 BR: Devestated by the Human invasion, Half-giants are further crippled by the eruption of a volcano on their homeland. They struggle futilely for years in the shadow of the ash cloud, but darkness and winter refuse to lift. Abandoning their homes, the Half-Giants travel south and found the city of Mahgra on the northern shore of Aradoth.
18,120 BR: Founding of Delgarth by the Dwarves. It quickly becomes an independant nation of Dwarfkind due to its isolation.
17300 BR: Dwarves of Delgarth uncover Mithral deposits in the hills south of their city and learn to smelt the metal.
17,000 BR: The growing influence of the Barasvian Empire means growing food requirements; the Tazoon Plains are home to herds of goats that rival many civilisations in size. Soil erosion and desertification begin to nibble at the edges of the lusch grasslands.
16,700 BR: With Human society now by far the largest on Istaria, the Dragons watching over the Barasvian Empire face a crisis. The expansionist Empire increasingly becomes embroiled in conflicts with the Elves, Dwarves and Satyr, and the humans of its population quickly begin to lose their reverence of Dragonkind. Particuarly greedy or pompous dragons vanish from their lairs, usually coinciding with an increase of Dragon-scale goods on the black market. Many fear it is only a matter of time until war is inevitable.
15,000 BR: First battle of Barasavus. More of a raid than a battle. Dragons burn a number of outlying towns to instill fear into the Human population.
Gnomian schools begin to become organized, a process that was slowed due to the natural tendencies of the race towards chaos and inspiration.
14,670 BR: Splitting of the Magical colleges. Previously amongst Bipeds the use of unadulterated ‘Primal’ magic was the norm, however this came with risks. Accidents were common and devestating, and for that reason Magic users were often killed or ostricised from their communities and organised practice of Magic was forbidden in most cultures. Splitting the schools allowed the magically gifted more control over their abilities at the expense of raw power.
Circa 14,000 BR: Organised teaching of magic begins in most cultures, though some are slower to adopt the practice than others. Magical talent slowly becomes a respectable, and even desirable skill.
13,400 BR: Brush war between the Gnomes and Elves. The Elves are defeated and nearly destroyed by the superior defensive technology, but saved by Satyr intervention.
13,200 BR: Construction of the Towers of Magic begins.
13,100 BR: Founding of Tishlar
12,600 BR: Encounters between the Skulks and a combined Elven-Human expedition into the swamps. The expedition stirs up a storm; the Humans and Elves are driven off and destroyed, with vengeful Skulks advancing from their home and razing Elven settlements in the foothills of the Wall mountains.
12,000 BR: War between the Half-Giants and the Kingdom of Morathaven. The Half-Giants are driven off by a relief army of Gnomes from nearby Rachival.
11,850 BR: a Gnomian inventor invents the concept of the battery for storing energy. early attempts prove disastrous, but eventually large, inefficient cells are produced to store electricity.
11,800 BR: Founding of Bristugo. The town remains a tiny hill-fort well into the Age of Lamentations.
11, 200 BR: Construction of Spire’s Shadow. The floating fortress serves as a place where mages can explore their talents with Primal magic away from the careful restrictions and monitoring of the Magery Council.
11,000 BR: Spire’s Shadow is discovered and reported by Human patrols near the Granitefall Mountains. The inhabitants refuse to answer for their transgressions, and a battle ensues. Despite being rocked by the wrath of the Mage’s Council the fortress still stands three years later. The Mages have to hire Dragon and the strange Takai mercenaries to reach it, but the occupants escape into the Planar realms before they can be brought to justice.
11,900 BR: frustrated by the lack of progress into the battery, an enterprising gnome stumbles upon a magical battery, which was much less dangerous chemically than the physical battery. However, the components; crystal, stone, and wisp essence are somewhat difficult to come by in Rachival. Trade for such goods increases as research continues down this path.
10,166 BR: Dikaina Impact Event: A ‘new star’ is observed and chronicled by the Gnomian astronomer Icarus Danmer for several months as it crosses the Istarian nightscape. Fragmented records indicate that Barasvian astronomers also documented the object as it grew increasingly brighter. Eventually its brightness was such that scholars could read by its light at night.
Records of the impact themselves are scarce, and the most reliable accounts come from Nelthor, a Dragon scholar famous for his seminal works on the Biped races, who describes how three weeks after the beginning of summer, year 10,466, the new star fell from the sky, the earth shook and the sky wept tears of molten glass.
The immediate after effects are unknown; archeological evidence indicates large tidal waves in the regions of Selen and Draak, with reports of a new island forming in the sea east of the Black Mountains spurred by a large violently erupting crater. A ‘century without summer’ followed, during which huge migrations of the Bipedal Races occoured with much of the population heading west or into the far east. Mass starvations occoured elsewhere in the world, affecting food stocks throughout. Ash from the impact and new volcano falls across the Dalimond Penninsula and Tazoon Plains; Humans of Barasavus believe their long time Dragon overlords are responsible.
10,090 BR: Draconic society is divided over the issue of how to deal with the problem posed by the rapidly expanding and increasingly militant Barasvian Empire. Belligerence, overcrowding by refugees and growing frequency of raids spur calls for action. The military contingent, headed by General Malganival Lunus propose a cull. A scholarly contingent headed by Helian the Scholar opposes the move, suggesting they should try to regain the Human’s confidence in these hard times. Many dragons begin to pick camps. A Human by the name of Ashlandar Vandus tries to diffuse the more extreme proposals put forward by the Dragons, using his knowledge of their society to manipulate their politics.
10,050 BR: Culling of Barasavus. General Lunus with the approval of the Dralk Council leads a Draconic army to destroy Mellohndar after Human bandits ambush and kill a hatchling creche. The city is utterly destroyed, and fire spreading from it ravages the surrounding grassland, rendering it a barren ash waste. Helian strongly protests the move.
10,000 BR: Survivors of Barasavus migrate to the stricken Dalimond Peninsula. Led by Ashlandar Vandus, they settle in what were once principalities of the Barasvian Empire. Ashlandar becomes the de-facto leader and institutes a number of reforms. He declares his people free of the Dragons.