Bloodlines are genetic traits, throwbacks to the Pre-cataclysm era when any of the races had more potent intraracial differences and abilities. Although these bloodlines have since been mixed to the point where they are not relevant to most of the population, occasionally individuals seem to demonstrate ancient attributes.
Human bloodlines harken back to the twelve original tribes of humans in the prehistoric era before the cataclysm. Their bloodlines were integrated fairly soon after the Catacysm, and the traits can be found among the Fiends, Humans, Half-Giants, and associated halfbreeds.
Their names have been integrated into society as well as the tribes split into families and clans and intermingled and migrated. For example, the many -Syrns and -Tyrns and -Liri’s of the Fiends were originally magically-oriented families of the Executive Office, distant decendants of those tribes.
Ohme: +1 Cha, +1 Con, -2 dex +3 to Heal.
The Ohme were somewhat rotund folk, known for their kindness and hospitality and their talent for healing. They were pacifistic and tended to act as mediators and neutral parties.
Rethet +1 Wis, +1 Con, -2 Dex, +3 to Intimidate
The Rethet were known for their stubborness and unwavering loyalty. They were often involved in some squabble or other, being easily insulted.
Wyyde +2 Cha, -1 Dex, -1 Str, +2 Diplomacy, +2 Bluff
The Wyyde tribe were noble charmers, considered to be expert con-artists and diplomats. They were held in somewhat untrusting regard, and in return trusted no-one.
Vahi +2 Cha, -1 Str, -1 Wis, +3 to Sleight of hand
The Vahi were known as eccentric seminomadic tricksters and performers. They were considered an annoyance because they had an inability to determine appropriate situations for their pranks, and caused more trouble with their merryment then they solved. Always in good fun though.
Lyri +2 Wis, -1 Dex, -1 Con, +3 Knowledge
Lyri were a tribe of mystics who focused on attaining enlightenment and being close to the gods. They were somewhat reclusive, though they often offered advice to those who asked. Always condecending, of course.
Cahder +1 Str, +1 Con, -1 Int, -1 Cha, +3 Craft
The Cahder were known as unrefined workaday practical sorts. They are Gruff and Ugly, but never liars. What you see is what you get.
Sohrn +2 Dex, -1 Str, -1 Wis, +3 Perform
the Sohrn were lithe runners and dancers who were popular as couriers and entertainers. They were also feared as archers.
Alhon +1 Cha, +1 Str, -2 Int, +2 Swim, +2 Ride
The Alhon had beautiful, toned, muscular bodies, and showed them off at every oppurtunity. They were a bit airheaded, however.
Kiele +2 Con, -2 Cha, +3 Survival
The Kiele were known for being tough and able to survive just about any situation. They were proud of this fact, and often would wander away from the tribe just to be in that situation.
Iyrn +2 Int, -1Con, -1 Str, +3 Spellcraft
The Iyrn tribe were magically-adept energetic sort who sought out knowledge and power at every oppurtunity. They were considered somewhat suspicious and cold, and also somewhat dangerous because of their mastery of magical arts (though in the primordial era it wasn’t exactly an organized school)
Chete-2 Cha, 2 craft
the Chete were expert craftsmen and builders. Primordial tools were simple, but the Chete made the best quality tools, weapons, and items. They were especially well known for their pottery.
Gonyu -2 Cha, +1 Wis, +1 Dex, +3 Stealth
The Gonyu were mistrusted and feared for their cruelty and murderous tendencies. They were reclusive sneaks, the primordial equivalent of assasins. Their loyalty could be bought, but never completely.
The elf bloodlines are different than the human ones in that they represent stages of elven culture. While the current population of Elves in the Aradoth forests is a mixture of these bloodlines, exhibiting a more general set of characteristics, as in the humans sometimes elves are born exhibiting the ancient traits of one of the three bloodlines, though all classes are at least somewhat mixed.
Eylysum -2 Con, +2 Cha, +3 Diplomacy
The Eylysum bloodline represents the noble High Elves of old, the civilized, intelligent, charismatic elves, only barely in tune with the forest that birthed them. This is the bloodline of the fair folk of legend, the arrogant hunters of the forests, the builders of stone cities amidst the trees. Their decendants tend to be attractive and haughty, and also tend to speak well, though this belies a frailty of body not held by their more average cousins.
Saforyn +1 Dex, +1 Wis, -2 Str, +3 Knowledge Nature
The Saforyn Bloodline represents a middle point of the elf civilization, the Wood Elves, who, though civilized, lived harmoniously in trees that were grown into homes and buildings, living cities fresh with the smell of life. This is the bloodline of the modest and decent folk of the wood, secretive yet generally benevolent woodsmen and women. Elves expressing this bloodline are at home on bough and on beam, outdoorsy types who tend towards the role of guide. This general kinesthetic ease and love of nature come at the cost of their physical strength, which they do not tend to have the discipline to train as much as other aspects of their bodies.
Ha’amat +1 Con, +1 Wis, -1Cha, -1 Int, +8 Survival, Illiterate
The Ha’amat bloodline is that of the primordial wild elves, as much beast as sentient, feral forest dwellers, barely able to tolerate civilization or even speak. They tend to live on the fringes of civilization, unable to fit in anywhere. Though hardier than their average cousins, they are less physically attractive or well spoken, and certainly not as academically intelligent. Natural survivors, they prefer the rough life of the wild to the comfortable life of the civilized stone and tree. However, this same hardy bloodline makes language somewhat harder for them to pick up, and makes learning to read a trial for these individuals.