Languages

Planar:
These languages are the languages of the planes beyond the Prime, the elemental languages and the evil and divine languages.
Kwellen is the tongue of the Blightlands, as Celestial is the tongue of the Gods. Both have two forms, High and Common. High Kwellen is the religious version of the language, used for ceremony and only for everyday speech by the blight dukes themselves. For demons and mortals, the Common Kwellen is used as their everyday speech, containing even such quirks as slang. Both have a somewhat eerie feel, though high Kwellen has an even more eerie feel, sort of slithering down your spine. It is also somewhat more archaic in tone.
Celestial is somewhat different. Pure Celestial contains mental and other elements that mortals cannot easily replicate, if at all, hence the common variant, which is a completely verbal version of the tongue. They tend to have a ringing sort of note to them, and it is difficult to tell the difference between them.
Ignan is the language of the fire realm, blazing with power and crackling with the primal fury of fire.
Auran is the language of the Realm of Air, bubbling and tonal, seeming to be a part of the wind itself.
Aquan is a secretive language, the language of the Realm of Water. It slides and burbles and sighs with secrets unknown.
Terran, with it’s undertones of gravel and stone, is the language of the plane of Earth. It is language as clear as crystal and as patient as stone.

Kwellen Common
High Kwellen
Celestial
Celestial Common
Ignan
Auran
Aquan
Terran

Other
These languages are mortal tongues, but they are not limited by contident. Instead, the Folk that speak them are spread over the world.
The plane-crossing nomadic Vielo have two languages, one they use among their own kind, a hard-to learn language that they dont encourage outsiders to know, and their Trade-tongue, the Vielo language that they share with outsiders for the sake of trading. To know the private tongue of the Vielo is to be held in such impossibly high regard by the wide spread nomadic megafamily that very few mortals have done so. Both tend to be fast-spoken flowing languages with a heavy emphasis on the “hA” and the “Al” sounds.
Sirenni is the language of the merfolk that lurk in the deep oceans, reefs, and trenches. Their population is very mobile, and so, aside from slightly different dialects and accents, they use a single common language from place to place. It is a language meant to be sung and has a hypnotic effect on many other mortals.
Harpitongue is the foul and disgusting tongue of the Harpies. While predominantly Aradothean, they are also found in the Western regions. It is shrill and full of disturbing notes.
Druidic is the common language of druidic folk across Istaria, a nature language that ha dark earthy notes and high sunny notes, just like the trees they protect.

Vielo
Vielo Tradetongue
Sirenni
Harpitongue
Druidic

Aradothean:
These are the languages spoken by the living races on the Contident of Aradoth in the Age of Empires.
Imperial is the most commonly spoken language, since it is the official language of the Tazoon empire, the alliance between the races that has fostered the cooperation that has saved the Aradothean living races from the Aegis thus far.
Dalmondan is the language of the agrarian folk of the Kingdom of Dalimond, with many rumbling “R” sounds and an Earthen tone.
Morathavian is the language of the northern human kingdom of Morathaven, whose language has many Mahgran and Fiendish influences, but has a sharp, icy flavor of it’s own.
Elfish is a flowing language spoken by the Elves of the Feladan woods. It is smooth and melodic, even when harsh and militant, much like the elves themselves. It is a gendered language that is pleasant to listen to.
Fiendish is a very magically powerful language spoken by the Fiends of Kirasanct, derived from the languages used by the magic users they are descended from. Though it uses some Mahgran derived words, it is very different in that it is a gendered, precise language with a heavy emphasis on rolling “l” and “o” sounds. It is adopted by many magic users of other species, and is second only to the planar languages and Draconic in terms of raw verbal power.
Ssliss is the common language spoken by the Sslik of the southern jungles of Lesser Aradoth. It is a language punctuated by deep hisses and squawks that sound like the random sounds of animals to the ignorant observer.
Kionyi is the official saris language, spoken in Kion, the city built on the sand dunes of lesser Aradoth, which the highest concentration of saris and saris varieties on Istaria, let alone on Aradoth. It is a language light in tone and fitting for a sunny place such as Kion, and heavily features feline noises such as meows.
Tunyi is a saris dialect from the saris varieties of the northern tundras. Though these saris migrated to Kion in the age of Lamentations, the ethnic identity is still recognized and the language is still taught. It is, like Kionyi, a very feline language, but adopting some of the berevity of Mahgran and with many deeper notes and somewhat different syntax.
Draconic is the language of the dragons, heavily derived from Ignan, but given the earthy tones of Terran. It is a rich, booming language as beautiful as crystal and as harsh as the land that they call home.
Mahgran is the language of the Half-Giants and people living in the tundras and in the more hospitable parts of the Char. It is a rough, gutteral language with buzzing notes that tends to get to the point without much linguistic dancing about the subject.
Stara is the gnomian everyday language, full of description words and with an almost poetic tone to it. It is a difficult but fun language, after all, there are few languages that have entire books written about how to call your boss a moron. Stara is very flexible and useful.
Stara-Ko, while using much the same vocabulary as Stara, is very different. It is the gnomian technical language, made to be precise and clear. It’s vocabulary, while using the same words and alphabet as Stara, is slimmed down. What it takes away in variety and flexibility it makes up for in preciseness and clarity. It has proven a phenomenally useful language for scientific and technological pursuits, and is considered to be the Aradothean language of science.
Brobbegurn is the language of dwarves, consisting of deep, basso rumbles. It is a rigid tongue following rigid rules of ritual, echoing well in the tunnels that the dwarves call home.
Sylvan is a raw, primal forest language adopted by the Satyr. It is both gruff and light in tone, and lends itself well to song.
High Sylvan is far more refined, spoken by the Dryads. It is high in pitch and has a more set syntax and vocabulary than Sylvan, though the two are close enough to share basic vocabulary. It is more flowing and chittery than it’s gruff counterpart.
Takaitun is the language that the Nissians in the Granitefall mountains and in the Spirit Realm speak. It is tonal and poetically beautiful, comprised of high, chirping notes and lower softer notes. (think Hindi combined with Japanese). It has some influences of ghost-speak but is a wholly individual language.
Skulk is spoken by the amphibious creatures of the southern penninsula and wetlands. It is simple and cruel, and has no relation to any known language.

Imperial (Tazoonite, Common)
Dalmondan (Dalimond human)
Morathavian
Elfish
Fiendish
Sslik language (Ssliss)
Saris common (Kionyi)
Northern Saris (Tunyi)
Draconic (Dragon)
Half giant and northern region (Mahgran)
Gnomish (Stara)
Technical Gnomian (Starako)
Dwarfish (Brobegurn)
Satyr (Sylvan)
Nissian (Takaitun)
Dryad (High Sylvan)
Skulk common

Languages

Blights edge draconicfeline